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Author Archives: Greg Maletic

I’m a software developer/graphic designer/illustrator living in San Francisco with my wife and small dog. My fulltime job is as the Vice President of Game Development for Bunchball, a social gaming service provider.

Disney’s Biggest Theme Park Mistakes

This is a refinement of an earlier article I did for LaughingPlace.com.

It started last year, as my wife and I finished our day at Disneyland and walked back to our room at the Disneyland Hotel. Not for the first time, I noticed the iconic “Disneyland Hotel” red neon sign missing, and an old sentiment awakened: [...]

I Say iTunes Store Rankings are Rigged

It was just hours ago that I stared, disgusted, at my TV as Comcast’s OnDemand service pelted me with ad after ad for their newest pay-per-view offering, the Matthew McConaughey-Kate Hudson crapfest Fool’s Gold. I found this disgusting because of all the fantastic movies in the world Comcast could promote, they were wasting time on this [...]

Come see TILT at IDEO this Thursday

If you’re in the San Francisco Bay Area and would like to catch a public showing of TILT, please stop by the Palo Alto office of design firm IDEO at 5pm this Thursday, June 12. Given IDEO’s illustrious history, I’m hoping for lots of great product design-related discussion during the Q&A with me before and [...]

Space Mountain imagery follow-up

Following-up on my earlier Space Mountain poster—created specifically to address the lack of high-quality Mountain-related imagery flowing out of Disney—the Vintage Disneyland Tickets blog proves me wrong with some beautiful stuff I’d never seen before.
This ticket image isn’t really done any favors with the its single-color palette, but the composition is great:

And this ’70s-era magazine [...]

WWDC iPhone Predictions

We’re still a ways away from Apple’s Worldwide Developer Conference (June 9-13, 2008), but it’s not too soon to start the foolish and almost always incorrect speculation about what will be announced. Here’s my guess at what might happen with the iPhone.
Everyone’s taken it as a foregone conclusion that a 3G phone will be introduced, [...]

The Official Release of TILT

…happened this past week, on April 8, 2008. If you like pinball–or even if you don’t, but are the kind of person who enjoys learning about how things get built–please go check out the film’s official web site. And now at the low price of $20, this thing is priced to move. Pick up your [...]

Space Mountain Attraction Poster

Visitors to Space Mountain today, with its Buck Rogers, sci-fi-inspired trappings, might be excused for forgetting the over-the-top NASA awesomeness that was the style back when the ride opened in 1975. (Does anyone else miss this statue out front?) Hopefully I can jog some memories with my attempt at a Space Mountain poster, a ride [...]

iPhone Apps: the First Non-HTML Web App Standard?

For years, Java Web Start, Adobe AIR, several Microsoft initiatives, and who knows how many failed startups, have all tried to answer the question: does it make any sense to take all of that “traditional app”-development expertise that’s floating around in the world, and use it to try to write web applications that are [...]

iPhone Apps: More Exciting than Facebook?

With iPhone apps, we have a technology that might just be able to deliver the viral addictiveness of Facebook apps, but combined with a monetization plan, something Facebook app developers figure they can get around to some day, but for reasons they share with no one, haven’t decided to.
iPhone Apps have the same persistent user [...]

iPhone App Store: “Developer picks price”…screw you, record labels

Just going through the Apple keynote, and marveling at the moment where Jobs tells the world that developers get to pick whatever price they want for their apps. It’s a nice “screw you” to the record industry, who have long asserted that they deserve a similar right to charge different pricing for different songs.

I don’t [...]